Playing styles
![Foto](/uploads/1/6/9/3/16933976/6418725.jpg)
How do you play? A very well-known playing style in many shooter games is camping: In Tanki that would mean: Standing behind a wall with a small tank, (or a heavy, slow one) with your Railgun or Shaft, waiting for enemies to come by. But is that really fun? And do you get many crystals with it? And what about your score? In this guide I'm going to talk trough some playing styles in Tanki.
#Camping: Camping isn't very hard: You don't need very much skills, you might only learn how to time your Railgun a bit and aim good at far-away targets. Doesn't sound very interesting, don't you think? But why is it than, that so many players camp?
First of all, I think some players do actually care about their D/L ratio. I personally don't care about it, as there's no Hall of Fame anymore, where your D/L will be showed. Good campers will probably choose crowded maps, so that they'll have enough "victims" who get shot without knowing from where. Camping gives a good score, if done well. Second, it might help you get some crystals, but watch out: If you rank too fast and don't get all too much crystals, you'll find yourself with a pretty bad tank between all goodies. Campers will probably take lots of cover, that's why I'd recommend to upgrade your weapon first, if you're a camper. If you stand behind a wall or somewhere in the corner of the map, where nearly no one can, or does see you, you'll have more advantage of a strong gun. Also, campers will be defenders mostly, as I'm looking at the position of most campers.
#Agressive attacking: Some people just can't stop attacking. Even if your own flag is behind brought to enemy base, they don't chase it: They simply try to get the enemy flag as well. And you know: "The best defence is attack." These people can have a very fast tank, or use medium tanks, to survive a bit longer on enemy base. I used this technic long ago as well, I kept attacking the enemy base in Silence II, and it gave me a good score, trying to kill as many defenders as possible, every life again. Agressive attacking can give you a good D/L, but it didn't happen to me all to much. I mostly got killed before having a kill for about 3 times in a row, but than I was able to kill 4 defenders at once, grab the flag and try to run with it. If you're well at agressive attacking, you'll have nice scores, and it will give you many crystals as well, as you capture flags to win the battle.
#The mid-field: Trying to help defending giving the final shot to enemies running with your flag, sniping down enemy defenders to help your attackers: A mid-fielder is like an Isida: a team player. Or at least, that should it be, to be succesful. Mid-fielding requires skill, you'll be in the open and between buildings, this is why mid-fielders should be able to change. Most mid-fielders will take medium tanks, as they can have more shots, while I find Hornet a very good mid-fielders tank as well. This is because with Hornet, you're small and fast, what gives you an advantage over your enemy mid-fielders. But keep in mind, they are stronger, so you'll have to play with attention. If you weaken you're playing, you'll be dead in a second.
#Defending: Maybe the most important thing to have in a battle: good defenders. Without them, your flags would be grabbed and captured with ease. That's why it's a good choice to spend about 4 or even 5 tanks on defence in a 10 vs 10 battle. The defence should not only stop enemies from grabbing your flag, but also be the heart of your team: It should cover attackers coming into your base carying the enemy flag, heal some mid-fielders if they come back because they're hit, simply said: The defence is very important. You should have your own part of the map in control, it gives stability to your team: They can go on places, they can have a break if they're going for a drink and so on. The defence might be best filled with some (anoying, very anoying) campers, and some people driving around, patrouilling the base and the mid-field for upcoming attackers, so that they can warn the other teammates to get ready.
#Slowly attacking: this is another way of attacking: slowly trying to reach enemy base, hitting some defenders or just wait. And than, when you see a weak spot in your enemies defence, you drug your nitro, maybe an armor, an grab the flag, watching which way will be safe to get back to your own base. This is a pretty hard way of attacking, because it's very hard to be unseen all way until the enemy flag. But this is a very effective way of attacking. CON: You probably won't have many chances. In big maps you'll still get many points for caping flags if you don't kill people, waiting for the good moment.and, with this way of attacking, because you only drug when you have a chance, you'll save much more drugs than with agressive attacking. I also use this way sometimes, when I've been in the mid-field for a long time, unhitted. Than I simply wait until the enemy attacks, and choose the outer way to my base. You should try this out! It works very well!
These are some playing styles people use. I'll add some more later on, I hope this helps you to fulfill your task in your team, or even in your clan!
#Camping: Camping isn't very hard: You don't need very much skills, you might only learn how to time your Railgun a bit and aim good at far-away targets. Doesn't sound very interesting, don't you think? But why is it than, that so many players camp?
First of all, I think some players do actually care about their D/L ratio. I personally don't care about it, as there's no Hall of Fame anymore, where your D/L will be showed. Good campers will probably choose crowded maps, so that they'll have enough "victims" who get shot without knowing from where. Camping gives a good score, if done well. Second, it might help you get some crystals, but watch out: If you rank too fast and don't get all too much crystals, you'll find yourself with a pretty bad tank between all goodies. Campers will probably take lots of cover, that's why I'd recommend to upgrade your weapon first, if you're a camper. If you stand behind a wall or somewhere in the corner of the map, where nearly no one can, or does see you, you'll have more advantage of a strong gun. Also, campers will be defenders mostly, as I'm looking at the position of most campers.
#Agressive attacking: Some people just can't stop attacking. Even if your own flag is behind brought to enemy base, they don't chase it: They simply try to get the enemy flag as well. And you know: "The best defence is attack." These people can have a very fast tank, or use medium tanks, to survive a bit longer on enemy base. I used this technic long ago as well, I kept attacking the enemy base in Silence II, and it gave me a good score, trying to kill as many defenders as possible, every life again. Agressive attacking can give you a good D/L, but it didn't happen to me all to much. I mostly got killed before having a kill for about 3 times in a row, but than I was able to kill 4 defenders at once, grab the flag and try to run with it. If you're well at agressive attacking, you'll have nice scores, and it will give you many crystals as well, as you capture flags to win the battle.
#The mid-field: Trying to help defending giving the final shot to enemies running with your flag, sniping down enemy defenders to help your attackers: A mid-fielder is like an Isida: a team player. Or at least, that should it be, to be succesful. Mid-fielding requires skill, you'll be in the open and between buildings, this is why mid-fielders should be able to change. Most mid-fielders will take medium tanks, as they can have more shots, while I find Hornet a very good mid-fielders tank as well. This is because with Hornet, you're small and fast, what gives you an advantage over your enemy mid-fielders. But keep in mind, they are stronger, so you'll have to play with attention. If you weaken you're playing, you'll be dead in a second.
#Defending: Maybe the most important thing to have in a battle: good defenders. Without them, your flags would be grabbed and captured with ease. That's why it's a good choice to spend about 4 or even 5 tanks on defence in a 10 vs 10 battle. The defence should not only stop enemies from grabbing your flag, but also be the heart of your team: It should cover attackers coming into your base carying the enemy flag, heal some mid-fielders if they come back because they're hit, simply said: The defence is very important. You should have your own part of the map in control, it gives stability to your team: They can go on places, they can have a break if they're going for a drink and so on. The defence might be best filled with some (anoying, very anoying) campers, and some people driving around, patrouilling the base and the mid-field for upcoming attackers, so that they can warn the other teammates to get ready.
#Slowly attacking: this is another way of attacking: slowly trying to reach enemy base, hitting some defenders or just wait. And than, when you see a weak spot in your enemies defence, you drug your nitro, maybe an armor, an grab the flag, watching which way will be safe to get back to your own base. This is a pretty hard way of attacking, because it's very hard to be unseen all way until the enemy flag. But this is a very effective way of attacking. CON: You probably won't have many chances. In big maps you'll still get many points for caping flags if you don't kill people, waiting for the good moment.and, with this way of attacking, because you only drug when you have a chance, you'll save much more drugs than with agressive attacking. I also use this way sometimes, when I've been in the mid-field for a long time, unhitted. Than I simply wait until the enemy attacks, and choose the outer way to my base. You should try this out! It works very well!
These are some playing styles people use. I'll add some more later on, I hope this helps you to fulfill your task in your team, or even in your clan!